#pragma once
#include <osg/Vec3d>

#include "CmdHandler3.h"

class HideFaceHandler : public CmdHandler3
{
	Q_OBJECT
public:
	Q_INVOKABLE HideFaceHandler();
	~HideFaceHandler();

	virtual void input(const QVariant& data, const QString& rawInput, CommandSource cs) override;
};



